Wednesday, September 30, 2015
Animation #5 - Walk Cycle cleanup
Still needs a bit more work, but the current walk cycle:
Sammy Starfish #2 - Sculpt!
Sunday, September 20, 2015
Cannon #4 - Presentation
I'll be uploading the UE 4 screenshot tomorrow, but here's the Maya final renders of the cannon:
I might have cheated and left the texture sheets at 2k, but it's still 710 triangles at least! Beauty render + Ambient Occlusion with some small Photoshop filters on top.
Animation #4 - Walk Cycle!
Hand keyed walk cycle animation ~
Labels:
3D,
animation,
Kanye West,
narwhals,
turtles
Animation #3 - Ball Rolling!
Hand keyed animation of a ball rolling down a small course.
Wednesday, September 16, 2015
Monday, September 14, 2015
Cannon #3 - Textures!
Textures, hoooo! I slaved over this for about an hour or so while paying attention to animation class. I'll take the results I guess. . . Diffuse was painted in Mudbox, the Specular was partially extracted from the diffuse result, and the normal map is a blend of the high poly bake and a normal map generated from the diffuse using the Quixel Suite. Yay.
Texture Maps:
Texture Maps:
Textured Model:
Wednesday, September 9, 2015
Character Model Sheet!
A group assignment, we were tasked with redesigning a character.
I was on a team with Steffen Vala and Katie Freeman, our character was Simon Belmont from Castlevania, we gender swapped him into a her and imagined if she existed in a Bladerunner type of world.
Katie Freeman's original artwork:
I was on a team with Steffen Vala and Katie Freeman, our character was Simon Belmont from Castlevania, we gender swapped him into a her and imagined if she existed in a Bladerunner type of world.
Katie Freeman's original artwork:
My model sheet based off of this design:
Steffen's environment design:
Sunday, September 6, 2015
Animation #2 - Ball bounce!
I may have gone a bit overboard, the assignment was just to make a ball bounce... Oh well.
Cannon #2 - Sculpt
Cannon progress #2: UVed Sculpted! I had a productive day.
Maya UVed / Final Mode:
zBrush sculpt:
Maya UVed / Final Mode:
Normal map baked:
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