Wednesday, September 30, 2015

Sunday, September 20, 2015

Cannon #4 - Presentation

I'll be uploading the UE 4 screenshot tomorrow, but here's the Maya final renders of the cannon:






I might have cheated and left the texture sheets at 2k, but it's still 710 triangles at least! Beauty render + Ambient Occlusion with some small Photoshop filters on top.



Animation #4 - Walk Cycle!

Hand keyed walk cycle animation ~



Animation #3 - Ball Rolling!

Hand keyed animation of a ball rolling down a small course.



Wednesday, September 16, 2015

Sammy Starfish!

Bam! 998 / 1000 triangles used.

Regular resolution with outlines:



Smoothed Preview:



Monday, September 14, 2015

Cannon #3 - Textures!

Textures, hoooo! I slaved over this for about an hour or so while paying attention to animation class. I'll take the results I guess. . . Diffuse was painted in Mudbox, the Specular was partially extracted from the diffuse result, and the normal map is a blend of the high poly bake and a normal map generated from the diffuse using the Quixel Suite. Yay.


Texture Maps:



Textured Model:





Wednesday, September 9, 2015

Character Model Sheet!

A group assignment, we were tasked with redesigning a character.

I was on a team with Steffen Vala and Katie Freeman, our character was Simon Belmont from Castlevania, we gender swapped him into a her and imagined if she existed in a Bladerunner type of world.

Katie Freeman's original artwork:


My model sheet based off of this design:

Steffen's environment design:


Sunday, September 6, 2015

Animation #2 - Ball bounce!

I may have gone a bit overboard, the assignment was just to make a ball bounce... Oh well.


Cannon #2 - Sculpt

Cannon progress #2: UVed Sculpted! I had a productive day.

Maya UVed / Final Mode:



zBrush sculpt:





Normal map baked: