I might have cheated and left the texture sheets at 2k, but it's still 710 triangles at least! Beauty render + Ambient Occlusion with some small Photoshop filters on top.
Showing posts with label Photoshop. Show all posts
Showing posts with label Photoshop. Show all posts
Sunday, September 20, 2015
Cannon #4 - Presentation
I'll be uploading the UE 4 screenshot tomorrow, but here's the Maya final renders of the cannon:
Monday, August 31, 2015
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