Textures, hoooo! I slaved over this for about an hour or so while paying attention to animation class. I'll take the results I guess. . . Diffuse was painted in Mudbox, the Specular was partially extracted from the diffuse result, and the normal map is a blend of the high poly bake and a normal map generated from the diffuse using the Quixel Suite. Yay.
Texture Maps:
Textured Model:
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