Friday, November 27, 2015

UE 4 - Procedural Dungeon ( 1 )

Just started this yesterday, but currently able to generate the corridors for a procedural dungeon in UE4


Currently the grid has options for:
 -> grid Size ( X , Y)
 -> % chance to maintain current corridor direction
 -> % chance to connect corridors
 -> % chance to ignore the spacing between rows / columns (fill the gaps)


Goal for tomorrow is to implement pre-built rooms which will be randomly placed inside of the grid.

No comments:

Post a Comment